BRL.Graphics
The graphics module provides the ability to create and 'flip' graphics objects.
A graphics object represents a rectangular area you can render to. However, the graphics module does not provide any commands for actual rendering - this is left to other modules such as max2D to implement.
The graphics module maintains 2 'current' objects - the current graphics driver and the currect graphics object. To change the current graphics driver, use SetGraphicsDriver. To change the current graphics object, use SetGraphics.
To create a graphics object, use either Graphics or CreateGraphics. The kind of graphics object created will depend upon the current graphics driver. For example, the following code:
SetGraphicsDriver GLGraphicsDriver()
Local g:TGraphics=CreateGraphics( 640,480,32,60,GRAPHICS_BACKBUFFER )
Will create an OpenGL graphics object.
You can 'select' this object for rendering using:
SetGraphics g 'we can now execute OpenGL code
glClearColor .5,0,1,1 'tada!
glClear 'yes!
Flip 'must do this as the graphics is double buffered
One you have finished with a graphics object, use CloseGraphics to close it.
Graphics and CreateGraphics both accept the following parameters: width, height, depth, hertz and flags.
The width and height parameters specify the dimensions of the graphics, in pixels.
The depth parameter selects a pixel bit depth. This value can be 0, 16, 24 or 32 depending on the graphics modes available. A depth of 0 can be used to select 'windowed mode' graphics, while non-0 depths select 'fullscreen' graphics.
The hertz parameter selects a refresh rate, which refers to the number of times the screen refreshes per second. The refresh rates available depend on the graphics modes available, which differ from graphics card to graphics card. Note that creating graphics with an unsupported refresh rate will not fail - instead, a default refresh rate will be used.
The Graphics command can be used to achieve a fixed refresh rate. When using Flip to present such graphics, BlitzMax will guarantee the desired refresh rate is honored regardless of the available hardware's capabilities. This is achieved by using software timing techniques when necessary.
The flags parameter can be any combination of the following:
Flags | Meaning |
---|---|
GRAPHICS_BACKBUFFER | Create graphics with a back buffer |
GRAPHICS_ALPHABUFFER | Create graphics with an alpha buffer |
GRAPHICS_DEPTHBUFFER | Create graphics with a depth buffer |
GRAPHICS_STENCILBUFFER | Create graphics with a stencil buffer |
GRAPHICS_ACCUMBUFFER | Create graphics with an accumulation buffer |
Flags can be combined with the | (or) operator. For example, GRAPHICS_BACKBUFFER|GRAPHICS_DEPTHBUFFER can be used to create graphics which has both a back buffer and a depth buffer.
Graphics created with the GRAPHICS_BACKBUFFER flag must be 'flipped' after you have finished rendering using Flip.
Functions
Function SetGraphicsDriver( driver:TGraphicsDriver,defaultFlags=GRAPHICS_BACKBUFFER )
Set current graphics driver
The current graphics driver determines what kind of graphics are created when you use the CreateGraphics or Graphics functions, as well as the graphics modes available.
The GLGraphicsDriver, GLMax2DDriver, D3D7Max2DDriver and D3D9Max2DDriver functions can all be used to obtain a graphics driver.
The defaultFlags parameter allows you to specify graphics flags that will be applied to any graphics created with CreateGraphics or Graphics.
Example
SuperStrict
SetGraphicsDriver GLMax2DDriver()
Graphics 640,480
DrawText "OpenGL Max2D Graphics! Hit any key (next to the whatever key)...",0,0
Flip
WaitKey
EndGraphics
SetGraphicsDriver GLGraphicsDriver()
Graphics 640,480
glClear GL_COLOR_BUFFER_BIT
GLDrawText "'Raw' OpenGL Graphics! Hit any key...",0,0
Flip
WaitKey
Function GetGraphicsDriver:TGraphicsDriver()
Get current graphics driver
Returns the current graphics driver as selected by SetGraphicsDriver
Function DefaultGraphicsFlags()
Get current default graphics flags
Function GraphicsModes:TGraphicsMode[]()
Get graphics modes available under the current graphics driver
A TGraphicsMode object contains the following fields: width, height, depth and hertz
Returns
An array of TGraphicsMode objects
Example
SuperStrict
Print "Available graphics modes:"
For Local Mode:TGraphicsMode=EachIn GraphicsModes()
Print Mode.width+","+Mode.height+","+Mode.depth+","+Mode.hertz
Next
Function CountGraphicsModes()
Get number of graphics modes available under the current graphics driver
Use GetGraphicsMode To obtain information about an individual Graphics mode
Returns
Number of available Graphics modes
Function GetGraphicsMode( index,width Var,height Var,depth Var,hertz Var )
Get information about a graphics mode
GetGraphicsMode returns information about a specific graphics mode. mode should be in the range 0 (inclusive) to the value returned by CountGraphicsModes (exclusive).
Function GraphicsModeExists( width,height,depth=0,hertz=0 )
Determine if a graphics mode exists
A value of 0 for any of width, height, depth or hertz will cause that parameter to be ignored.
Returns
True if a matching graphics mode is found
Function CreateGraphics:TGraphics( width,height,depth,hertz,flags,x,y )
Create a graphics object
CreateGraphics creates a graphics object. To use this object for rendering, you will first have to select it using SetGraphics.
The kind of graphics object returned depends upon the current graphics driver as set by SetGraphicsDriver.
Returns
A graphics object
Function CloseGraphics( g:TGraphics )
Close a graphics object
Once closed, a graphics object can no longer be used.
Function SetGraphics( g:TGraphics )
Set current graphics object
SetGraphics will also change the current graphics driver if g uses a different driver than the current driver.
Example
SuperStrict
Import MaxGUI.Drivers
Local G:TGraphics = Graphics(640,480) 'creates the normal graphic screen first
Local MyWindow:TGadget=CreateWindow("Canvas Example", 200,200,320,240)
Local MyCanvas:TGadget=CreateCanvas(10,10,290,140,MyWindow)
Repeat
WaitEvent()
Select EventID()
Case EVENT_WINDOWCLOSE
End
Case EVENT_GADGETPAINT
SetGraphics CanvasGraphics (MyCanvas)
SetColor Int(Rnd(255)),Int(Rnd(255)),Int(Rnd(255))
DrawRect 20 , 20 , 50 , 80
Flip
SetGraphics G
SetColor Int(Rnd(255)),Int(Rnd(255)),Int(Rnd(255))
DrawOval 100,100,100,100
Flip
Case EVENT_MOUSEMOVE
RedrawGadget(MyCanvas)
End Select
Until AppTerminate()
Function GraphicsResize( width:Int, height:Int )
Resize the current graphics object to width, height.
Function GraphicsPosition( x:Int, y:Int )
Sets the position of the graphics window to x, y.
Function GraphicsWidth()
Get width of current graphics object
The current graphics object can be changed using SetGraphics.
Returns
The width, in pixels, of the current graphics object
Example
SuperStrict
Graphics 640,480,0,60
DrawText "Graphics Width: "+GraphicsWidth(), 10 , 10
DrawText "Graphics Height: "+GraphicsHeight(), 10 , 30
DrawText "Graphics Depth: "+GraphicsDepth(), 10 , 50
DrawText "Graphics Hertz: "+GraphicsHertz(), 10 , 70
Flip
WaitKey()
Function GraphicsHeight()
Get height of current graphics object
The current graphics object can be changed using SetGraphics.
Returns
The height, in pixels, of the current graphics object
Example
SuperStrict
Graphics 640,480,0,60
DrawText "Graphics Width: "+GraphicsWidth(), 10 , 10
DrawText "Graphics Height: "+GraphicsHeight(), 10 , 30
DrawText "Graphics Depth: "+GraphicsDepth(), 10 , 50
DrawText "Graphics Hertz: "+GraphicsHertz(), 10 , 70
Flip
WaitKey()
Function GraphicsDepth()
Get depth of current graphics object
The current graphics object can be changed using SetGraphics.
Returns
The depth, in bits, of the current graphics object
Example
SuperStrict
Graphics 640,480,0,60
DrawText "Graphics Width: "+GraphicsWidth(), 10 , 10
DrawText "Graphics Height: "+GraphicsHeight(), 10 , 30
DrawText "Graphics Depth: "+GraphicsDepth(), 10 , 50
DrawText "Graphics Hertz: "+GraphicsHertz(), 10 , 70
Flip
WaitKey()
Function GraphicsHertz()
Get refresh rate of current graphics object
The current graphics object can be changed using SetGraphics.
Returns
The refresh rate, in frames per second, of the current graphics object
Example
SuperStrict
Graphics 640,480,0,60
DrawText "Graphics Width: "+GraphicsWidth(), 10 , 10
DrawText "Graphics Height: "+GraphicsHeight(), 10 , 30
DrawText "Graphics Depth: "+GraphicsDepth(), 10 , 50
DrawText "Graphics Hertz: "+GraphicsHertz(), 10 , 70
Flip
WaitKey()
Function GraphicsFlags()
Get flags of current graphics object
The current graphics object can be changed using SetGraphics.
Returns
The flags of the current graphics object
Function Flip( sync=-1 )
Flip current graphics object
Flip swap the front and back buffers of the current graphics objects.
If sync is 0, then the flip occurs as soon as possible. If sync is 1, then the flip occurs on the next vertical blank.
If sync is -1 and the current graphics object was created with the Graphics command, then flips will occur at the graphics object's refresh rate, unless the graphics object was created with a refresh rate of 0 in which case flip occurs immediately.
If sync is -1 and the current graphics object was NOT created with the Graphics command, then the flip will occur on the next vertical blank.
Example
SuperStrict
Graphics 640,480
Local x:Int = 100
Local sync:Int = 0
While Not (KeyHit(KEY_ESCAPE) Or AppTerminate())
Cls
DrawText "Sync=" + Sync , x , 100
x :+ 1
If x > 300 Then
x = 100
sync :+ 1
If sync >1 Then
sync=-1
End If
End If
Flip sync
Wend
Function Graphics:TGraphics( width,height,depth=0,hertz=60,flags=0,x=-1,y=-1 )
Begin graphics
Graphics is a convenience function that simplifies the process of creating a graphics object.
Once Graphics has executed, you can begin rendering immediately without any need for SetGraphics.
Graphics also enables polled input mode, providing a simple way to monitor the keyboard and mouse.
Returns
A graphics object
Example 1
SuperStrict
Graphics 640,480
DrawRect 50,50,200,100
Flip
Repeat
Until KeyDown(KEY_ESCAPE) Or AppTerminate()
Example 2
SuperStrict
Import MaxGUI.Drivers
Local G:TGraphics = Graphics(640,480) 'creates the normal graphic screen first
Local MyWindow:TGadget=CreateWindow("Canvas Example", 200,200,320,240)
Local MyCanvas:TGadget=CreateCanvas(10,10,290,140,MyWindow)
Repeat
WaitEvent()
Select EventID()
Case EVENT_WINDOWCLOSE
End
Case EVENT_GADGETPAINT
SetGraphics CanvasGraphics (MyCanvas)
SetColor Int(Rnd(255)),Int(Rnd(255)),Int(Rnd(255))
DrawRect 20 , 20 , 50 , 80
Flip
SetGraphics G
SetColor Int(Rnd(255)),Int(Rnd(255)),Int(Rnd(255))
DrawOval 100,100,100,100
Flip
Case EVENT_MOUSEMOVE
RedrawGadget(MyCanvas)
End Select
Until AppTerminate()
Function EndGraphics()
End graphics
EndGraphics closes the graphics object returned by Graphics.
Globals
Global FlipHook=AllocHookId()
Flip Hook id
Use this id with AddHook to register a function that is called every Flip.