BlitzMax

BlitzMax

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  • Advanced Topics

    • Interfacing With C
    • Memory Management
    • Pointers
    • Custom Pre/Post Compilation Scripts
    • Creating DLLs

Tools

  • MaxIDE
  • BlitzMax Make (bmk)
  • BlitzMax Compiler (bcc)
Edit

BlitzMax Make (bmk)

bmk is used to build BlitzMax applications and modules. It scans source files for imports and build options. Next to feeding information to bcc it is also executing scripts before and after building projects (see "scripts" page, which also explains the automated pre.bmk and post.bmk scripts).

Command line syntax

bmk <operation> [options] source

(Note that you will need ./bmk on *nix platforms, if you want to run bmk from the bin directory.)

Operations

makeapp

Builds an application from a single root source file.

makemods

Builds a set of modules.

makelib

On Win32, builds a dynamic linked library (DLL) from the source file.

makebootstrap

Build a bootstrap package. To finish building the transpiled C files on the client then.

compile

Compile sources only, no building of the application.

cleanmods <modulename> <...>

Clean the given modules by removing all files in their ".bmx" directories. To delete also other files add the -k parameter.

zapmod <modulename> <outputfile>

Pack a given module into a single file.

unzapmod <infile>

Unpack a given file into a module directory.

ranlibdir <directory>

Adds and/or updates object files of static libraries in the given directory.

Options

-a

Recompiles all source/modules regardless of timestamp. By default, only those modified since the last build are recompiled.

-b <custom appstub module>

Builds an app using a custom appstub (The default is brl.appstub).

This can be useful when you want more control over low-level application state and the debugger.

-d

Builds a debug version. (This is the default for makeapp)

-g <architecture>

Compiles to the specified architecture. (the default is the native for the current binary - For example, it will be x86 for an x86-built bmk)

Options vary depending on the current OS/architecture/installed toolchain and version of bcc.

  • MacOS : x86, x64
  • Win32 : x86, x64
  • Linux : x86, x64, arm, arm64
  • iOS : x86, x64 (simulator), armv7, arm64
  • Android : x86, x64, arm, armeabi, armeabiv7a, arm64v8a
  • RaspberryPi : arm, arm64
  • NX : arm64

-gdb

Generates line mappings suitable for GDB debugging.

Backtrace (etc.) will show .bmx relative source lines rather than that of the generated code.

-h

Builds multithreaded version. (By default, the single threaded version is built when used with bcc of BlitzMax legacy while the newer BlitzMax NG bcc builds multi-threaded versions.)

-i

Creates a Universal build for supported platforms (Mac OS X and iOS).

Support of this param is only partial. !TODO!

-l <target platform>

Cross-compiles to the specific target platform.

Valid targets are win32, linux, macos, ios, android, raspberrypi and nx.

-musl

Enables musl libc compatibility. (Linux NG only)

-nostrictupgrade

Don't upgrade strict method void return types, if required. (NG only)

If a Strict sub type overrides the method of a SuperStrict type and the return type is void, don't upgrade the return type to void (i.e. none), and default it to Int.

-o <output file>

Specifies the output file. (makeapp only)

By default, the output file is placed into the same directory as the root source file.

-q

Quiet build.

-quick

Quick build.

Does not scan modules for changes. May result in quicker build times on some systems.

The default behaviour is to scan and build all requirements for the application, including modules.

-r

Builds a release version.

-standalone

Generate but do not compile into binary form.

Useful for creating ready-to-build source for a different platform/architecture.

-static

Statically link binary. (Linux NG only)

-t <app type>

Specifies the application type. (makeapp only)

Should be either console or gui.

The default is console.

-v

Verbose (noisy) build.

-w

Warns about function argument casting issues rather than error. (NG only)

With this warning enabled you may have problems using method overloading.

-x

Executes built application. (makeapp only)

-k

When using the cleanmods this param tells bmk to remove other files in the module folder too. Kept are: "i","a","txt","htm" and "html" files and the "doc" folder. Use with caution!

-f <framework>

Defines to use a specific module as framework instead of importing all brl.mod and pub.mod modules.

-nomanifest

Do not generate a manifest file for the built application (Win32 only).

-single

Disabled multi threaded processing in a bmk built with thread support. So tasks are processed in sequence rather than parallel.

-nodef

Defines to not generate .def files useable by created DLLs/shared libraries.

-nohead

Defines to not generate header files useable by created DLLs/shared libraries.

-override

Sets requirement for overriding methods and functions to append override to their definitions.

-overerr

Defines missing override keywords in overridden methods and functions to be handled as error instead of warning.

-no-pie

Do not generate PIE binaries (Linux only).

-upx

Compress the created binary with UPX (only if UPX binary is present in the /bin directory).

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