Interfacing With C
You can use the Import command to add certain non-BlitzMax source files to your projects, and the Extern command to make the functions in those files available to BlitzMax applications.
The currently supported non-BlitzMax source file types are: .c (C); .cpp (C++); .cxx (C++); .m (ObjectiveC); and .s (Assembler).
BlitzMax will use the GNU compiler tools to compile C, C++ and ObjectiveC files, and either the 'fasm' assembler for x86 assembly or GNU assembler for PowerPC assembly.
Here is a simple example of importing C source code into your project and accessing a C function:
//----- file: c_funcs.c -----
int Doubler( int x ){
return x+x;
}
'----- file: app.bmx -----
Import "c_funcs.c"
Extern
Function Doubler( x )
End Extern
Print Doubler(10)
You can also use Import to add a C compiler 'include' directory. To do this, use an import path that ends in "*.h", for example:
Import "include/*.h"
Extern can also be used to work with C++ style objects from within BlitzMax. To do this, simply place a user-defined type declaration within an extern block. For example:
//----- file: mytype.cpp -----
#include
class MyType{
public:
virtual ~MyType(){}
virtual void Test(){ printf( "Hello World!\n" ); }
};
extern "C"{
MyType *CreateMyType(){
return new MyType;
}
void DestroyMyType( MyType *t ){
delete t;
}
'----- File: app.bmx -----
Import "mytype.cpp"
Extern
Type TMyType
Method _pad1() 'padding for virtual destructors
method _pad2()
Method Test()
End Type
Function CreateMyType:TMyType()
Function DestroyMyType( t:TMyType )
End Extern
Local t:TMyType=CreateMyType()
t.Test
DestroyMyType t
Note that there are several limits on the use of extern types:
- Methods declared in an extern type must be declared virtual in the C++ class.
- Objects of extern type cannot be created with New. Instead, such objects must be created by an extern function.
- Extern types can extend other extern types, but can not extend standard BlitzMax types. Similarly, BlitzMax types can not extend extern types.
- Objects of extern type cannot be cast to 'Object'.